

The beauty of StarCraft is that there isn't just one thing you can focus on and be successful.
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X told us in JFK that the "organizing principal for any society is for war," he was giving us a tip on how to ensure victory in StarCraft. And we can't forget about resource management either. On the other hand, researching and upgrading both ground and air troops and vehicles is critical to victory as is finding the right compliment of units to take into battle. Success invariably depends on how well you use the units rather than how many you can create or how powerful they are. This is evident even in the single player game.
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Gameplay The balance of the three races is the what sets StarCraft apart from other RTS games on the PC or console for that matter. The Protoss have some of the most expensive units in the war, but their deep faith affords them a sturdiness that can keep them in battles much longer than you'd expect, launching precision attacks. The Zerg tend to rely on sheer numbers and collective savagery rather than complicated technology and targeted attacks. Therefore you see that the majority of Terran structures can be moved to safer locations if things get too hot they have the greatest number of specialized ground soldiers and their technology is nicely balanced between defensive and offensive strategies. That is the Terrans are recognized for their inherently human ability to adapt to whatever conditions may present themselves. It's not simply a matter of this species can use ray gun X and that species can use ray gun Y, it's that you will see the consistency of each race's culture in their specific weapons, buildings and style of combat. This uniqueness to each species was what drew PC gamers to StarCraft in droves in 1998. While the stories of courage, deception and destruction are similar across all three races, the battles that you will be involved in will put you in close contact with all three races and their very specific differences. The multiple, intertwined, twisting stories are as deep as any game you'll find on the N64. Three races, Zerg, Terran and Protoss, are locked in an intergalactic battle that rages across a variety of planets and conditions.
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The Background SC64 combines the storylines and elements from both StarCraft and the Brood War expansion set for the PC. However, this is still one Nintendo published title that's far below the standard the Big N has set for its games. While the paring down of the multiplayer game limits the appeal of StarCraft 64 dramatically -like having Helen Keller on your team in charades- Mass Media has done an admirable job of working within the N64's capabilities to bring SC to the N64 in recognizable shape. But the truth is, all of the action in SC64 will take place right in front of you, in your television, with your one gaming buddy sitting right beside you.
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If we were talking Dreamcast or PS2 here, with both of those systems on the brink of a new world of online console gaming, we could be more excited. So what's the best way to evaluate such a title when it comes home, exclusively we might add, to the console market? The dilemma comes from the fact that the multiplayer network game was the heart and soul of StarCraft and that's automatically taken away on the N64. Fans of the PC original hold this game in such high regard that it's almost sacred. This game is in a unique position as it makes its way to everyone's favorite Nintendo console. But it's now June of the year 2000 and the definitive real time strategy game for the PC is finally, after at least half a dozen announced release dates, here to be touched, loved and played with. Our poor preview of StarCraft 64 wasn't meant to carry such a burden for so long.
